
Tales of Kthonic Waters - Demo
A downloadable RPG Zine
This is the DEMO edition of Tales of Kthonic Waters by Justonky
Back us on Kickstarter for the FULL Game (available in Softcover and PDF)
SOLVE THE MYSTERY OF THE DEEP CITY
Embark on a New Weird adventure that stretches the limits of Lovecraftian lore, Anti-Imperialist Satire, and the conventions of Sci-Fi Fantasy.
Why Back?
- Over 100+ pages of crunchy, narrative solo RPG in full colour.
- Explore a Lovecraftian inspired anti-imperialist narrative, with new weird world-building.
- Myriad forms of Art (I made sculptures, took photos, made collages, painted, illustrated, did unspeakable things to layout, typography and decency, etc).
- Prompts that are entire paragraphs, or double page extravaganzas, not a single vague sentence that doesn't inspire much imagination.
- Project is almost entirely complete, it's just waiting for you to manifest it into reality.
- Certified Meatbag. 100% human made, no Gen AI nonsense.
Help me make this happen! :D
This is the DEMO edition of Tales of Kthonic Waters by Justonky
Back us on Kickstarter for the FULL Game (available in Softcover and PDF)
Tales of Kthonic Waters is ©JUSTONKY
Status | Prototype |
Category | Physical game |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | justonky |
Tags | journaling, Lovecraftian Horror, Narrative, No AI, rpg-zine, Solo RPG, Tabletop, Tabletop role-playing game |
Download
Download
Demo Edition - Tales of Kthonic Waters v1.3.pdf 17 MB
Development log
- Demo v1.3 - further improvements57 days ago
- Demo v1.2 - DPI increased to 100, Fuzziness Texture issue fixed (mostly)66 days ago
- Lowered file size70 days ago
Comments
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Hey Justonky! I played through the demo and really enjoyed it! I am sure you have your own playtesters, but my only comment would be that the draw sometimes would give me a skill to resolve the current prompt which would not make much sense in the context of the Event prompt (for example having to use Rizz to resolve the prompt with the mer-cockroaches). I know that you have already a successful kickstarter, but I think that if the skill was to be chosen by the player for each event resolution, it would offer more player choice and empower the player to make their own decisions and play to their characters strengths. I felt at a few points that I had to come up with a crazy idea to narratively explain how I was using the rizz to fight of the mer-cockroaches for example. Your narrative prompts and interludes were really immersing!
Hi Nickkat, thank you so much for trying the demo and providing feedback! I am glad the games setting is immersive for ya.
Quick question, I just want to make sure you're playing the game right. You drew 2 cards yes? And you know you can stack them in any order?
I allowed freely stacking the cards in any order so players can choose what Narrative Vector and what Relevant Skill best fit the narrative they want to express with the prompt. This gives some choice, but not too much. It's all about creating some breathing room, but not absolute freedom. Of course if you drew the same Suit (Skill) for both cards, you'd be stuck with no choice but to use that skill regardless of whatever you picked for the vector.
Let me explain my design rationale here: I am wary of introducing too much freedom; because restrictions are what drives creativity.
The fact you had to come up crazy ideas to make Rizz work in the context of the Mer Cockroaches is actually the point of the game.
The other issue is that certain types of gamers may be tempted to always choose what gives them a mechanical advantage (always pick the skill that gives them the most dice to roll), and that's not how I want people to play this game.
The only absolute freedom is the freedom to interpret, and that's the way it should be for these kind of games.
If I were you in that particular situation, I would just plop in a random new character, and tie it to rizz to deal with the Mer Cockroaches. For example; the roaches aren't a real threat yet until the new moon, so the next day you went to town and found a professional exterminator who you managed to flirt with and get a date and a discount out of. They agreed to drop by to flame thrower the roaches and then pick you up for a date. Is it a huge stretch? Yes.....but bad Movies do it all the time. Ideally, you would be utilizing the Narrative Vector and not just pulling a deus ex machina out of nowhere.
You know, I was actually contemplating axing even the ability to arrange the 2 drawn cards in any order. But that would be a drastic change to the existing rule set. It's been something I've been thinking about (I probably won't do it, because this is asking a lot of improvisational effort from players).
I can't promise you I will be willing to change anything, but I am still refining the game even now. Thanks for trying the Demo! Feel free to ask any more questions. I love to hear from y'all.
Hey Justonky! Thank you for the comprehensive reply! I was aware of the choice to stack the cards however I wanted. I was just "unlucky" on that specific draw, because I got two heart cards. Thank you for explaining your design rationale. I can confirm then that your objective as a designer was fully realized in my gameplay! I completely agree that imposing limitations drives creativity and I use it as a GM on my own games either solo or when I am playing with my friends. I am a narrative/ roleplay first gamer, so I would never do the munchkin thing and always use my strongest skill, but I can see how you are trying to "protect" your game from this. Your game is extremely immersive and throughout my play I was having a vibe of Bug City, the Shadowrun sourcebook. This is a huge praise as it is probably my all time favorite sourcebook regardless of setting/ game system. I have backed your kickstarter and (with your permission) I am planning to do a solo play on my youtube channel (which is in Greek) from your demo, up to the second interlude. Keep them coming!
1) Thank you for the valuable feedback. And I am very flattered by the high praise. +Dopamine boost from knowing I am on the right track :3
2) I am definitely gotta have to check out Bug City then.
3) Yeah do the playthrough! And in Greek no less? Sounds fascinating! Drop me a link if you do it. Though I keep in mind I am adding more new prompts, many of which will slide between the existing prompts, so the numbering will change.
I really love the art and presentation. I'll give it a read soon!
Thank you so much for giving the game a shot! If you have any questions or concerns, do hit me up.
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i like the art too :]