Rage in Hell
A downloadable solo combat rpg
BUY THE PRINT VERSION OF RAGE IN HELL HERE
A "boardgame" in under 20 pages! In this solo combat rpg, you play as a mighty star warrior, attempting to escape a planet full of demons who are hunting for you.
Using a deck of cards, and with fearsome weapons, you fight your way through myriad enemies in order to reach a warp gate and escape the planet.
Rage in Hell is not really a rpg at all, but more of single player board game about going from point A to point B, and killing everything in your way. It shares its DNA with RPGs in that there is platonic solids, lots of tables, and other stereotypes. But definitely something closer to Chainsaw Warrior in nature despite coming in the form of a Zine.
With some hacking and modifications, you could use the stuff in this Zine for your OSR games.
Status | Released |
Category | Physical game |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | justonky |
Genre | Role Playing |
Tags | Board Game, Doom, GM-Less, OSR, rpg-zine, Sci-fi, Singleplayer, solo, Tabletop role-playing game |
Purchase
In order to download this solo combat rpg you must purchase it at or above the minimum price of $4 USD. You will get access to the following files:
Community Copy
Support this solo combat rpg at or above a special price point to receive something exclusive.
Community Copy
Gaming is a need. If you're in need, and can't afford this game* under the Capitalist conditions we all toil under, please help yourself to a free digital copy from the community. From all of us. Games are an important cultural universal of humanity, as valuable as art and writing. It is part of our shared heritage. No gamer can game alone. So be welcome, comrade. Come, let us join our tables and eat of the bounty of the Earth, and of our heart and minds.
If it please you, please leave a review, an opinion, or constructive criticism! I would appreciate it.
+ PDF sales will add 1 copy to to the pool of community copies.
“I come with empty hands and the desire to unbuild walls.”
― Ursula K. Le Guin, The Dispossessed: An Ambiguous Utopia
*if you have to think about it, you probably could use a community copy.
Development log
- Community Copy + Decreased PricesJan 11, 2023
- FULL RELEASE!Jun 25, 2022
- Massive Update incomingMar 29, 2022
Comments
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Any plans for a re-release of the physical product?
Yes. Sort of. I intend to create a second edition or a "definitive edition" at least.
1) Part of the difficulty here is that Rage in Hell was designed in Adobe Creative Suite. Unfortunately I have divorced from Adobe (because of their predatory pricing practices. And later on, I took umbrage with their use of AI). So I would be recreating a good chunk of everything in Affinity instead (but that would happen anyway, cuz I need to update the art, etc).
2) Is Rage in Hell better served as a Zine...or as a Boardgame? That's a question I ask myself. Because it's not that much harder to make it, say, a card game. But would it lose something of itself if it was a boardgame? And if I go a boardgame route...why not just make a new game/sequel? When is a "new edition" too different that it should rightly be a different game?
So while my mind chew on those questions, I continue to work away on my other TTRPG projects (stay tuned, some really exciting stuff coming).
After losing twice during my first attempts, I finally got a lucky run and managed to start with the Giant Effin' Sword.
The run ended spectacularly by rolling a natural 20 with a EMO Grenade, on an enemy only vulnerable to fire, that had just ambushed me on the previous encounter.
I don't think it can get any better than this.
The only comment I have is about the run duration. I felt that 15 encounters was a bit too long. I'll probably try to shorten it the next time.
Overall, had a great time with it and can't wait to try it again.
*whistle* Talk about the perfect combo.
Yes, please do adapt to your play preferences.
And thank you so much for playing! And for reviewing and commenting (why is nobody commenting ;_;). It means a lot to me and gives me validation for what I do.